Winter League III

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  • Max relies on getting beaten quickly so that he can sit down again. No stamina that boy.

  • I have never read anything more confusing.

    I know that bike polo is not the same as other sports and can therefore be scored any way we like but it seems as if people want to make things up just for the sake of it.

    One game, two halves.
    3 points win
    1 point draw
    0 points loss

  • +1 pique

  • Why? seems to work well in lots of other sports.

    bike polo is not the same as other sports

    In an ideal world, there would be no time limits, at PDXII there were none, all games were first to 5. So awesome! Coming back from 4-1 down to win etc.
    I also think that as much as people 'enjoyed' getting trounced last season, it's no fun for anyone to get slaughtered 18-0. Neither is it that fun to beat a newb team by such a margin. Better teams aren't proving anything by destroying another team and as the table gets closer together GD becomes more important and new teams get schooled harder.

  • Bonus points for wheelie goals, double up on the jacks, multi-ball is activated once two consecutive goals are scored by the same team twice but not in succession, rollovers only count for two subsequent fixtures and must be declared with a flare of the die (a seven over-rules a rollover), head shots are legal and garner one point per man standing (each man must shout "on no you didn't" before the last man hits the ground or a "bogey" is called), paper beats stone, stone beats scissors, scissors beats paper and "polo bomb" may be used once per full moon to supercharge your call, winners must take to the podium by running up a travelator, don't be a dick, the referee's decision is final.

  • or yes...we could just keep it to the time old tested football league format...works for me.

    Guess we were just trying to give the polo league it's own individual format - but hey, why bother.

    But to add....what ever format we all vote for, it would be good to stick with unltd goals in a set time limit format (30mins in 2 halves). That why you'll guaranteed good play length, which makes turning up for a fixture more worthwhile.

    Overall, the most important thing we need to get out of the league, is guaranteed competitive, regular play over the winter and a reward for winning at the end. Oh and of course...get as many teams involved as possible to have fun!

  • swop bikes.

  • im not wearing the gas mask!

  • you'll do what you have to ..

  • Ftw!

  • I have never read anything more confusing.

    Ah come on, its not that bad, is it?

    2 points for a game win.
    An extra point if you win on goal difference over the two games.
    Another extra point if you win both games.

    Thats it.

    (Plus Jono's extra rules about tides of the moon, and so on.)

  • no it really is kev. if your awarding points for GD after a match then GD has less impact or meaning over a season.

  • If the games are restricted to 5-0 then goal difference over a season would be limited to a certain spread anyway... and has a league ever been decided on GD?

    I think giving the extra points for scoring more goals would give the games an extra incentive during the season.
    Is it in rugby where they changed the points scoring, so that people would go for more tries rather than just drop kicks or penalties? That is sort of influencing what I am thinking of.

    But hey, thats just my €0.02. I havent played in a league before & possibly/probably wont be playing this season either... so feel free to shoot any suggestions down in flames.

  • yes GD made a big diff.
    I dont understand the 'incentive' nonsense people chat about.
    I don't think i would change my game mid match for extra goals. in rugby there are many ways to score points in bike polo there is just one.

  • Winning is all the incentive one should need.

  • Wot PiQuE said (further up). Keep it simple.

    Look at the flier BDW put together for the East Festival, condensing the rules into 4 points. It's often said that one of bike polo's best points is its simplicity, why mess about with it?

  • ^^indeed.

  • Wot PiQuE said (further up). Keep it simple.

    Look at the flier BDW put together for the East Festival, condensing the rules into 4 points. It's often said that one of bike polo's best points is its simplicity, why mess about with it?

    Just to try something new, to see how it goes?

    Football is a completely different game to polo - why stick to its scoring system?
    (I'm not strongly disagreeing with you on this, just more playing devil's advocate)

    Rules change as games develop, happens with football, rugby, etc.

    For a small thing like a festival you obviously can simplify it to get new people involved. But for leagues and tourneys and stuff, you might want/need more rules. If you'd shown this to someone in London five years ago, they'd probably wonder what the fuck was going on...

  • ohhh cause all football games end after 5 goals or 15 mins, i see how we are following football now.
    "just to try something new, to see how it goes"
    rubs a bit against "if it ain't broke don't fix it"

  • But for leagues and tourneys and stuff, you might want/need more rules.

    (Sorry, can't see that link at work, but...)
    Most of the new rules (that I'm aware of) in polo are necessitated by progression and invention (e.g. ball-joints). What is the need for a complicated points system?

  • The point of all this talk is to learn from leagues V1 and V2 in-order to make V3 better.

    Whether that means improve the rules of the on court game itself or the structure of the league.

    The issue we are talking about right now is the structure of the league...ie game/fixture format. This needs to be different vs throwins and tournies because 1) the league is a points system 2) fixture play lengths need to be a certain time in-order to be worth arranging in the first place. Which is why 1 game of 1st to 5 is a risk...no body wants to trek all the way across london for a game which could be over in a flash.

    Using the football league format of just 1 game split into 2 halves...works well for our needs. But it will only work with unltd goals...which im cool with.

    It's only when using the 1st to 5 format for a league structure that we start causing problems and make things complicated. Because then we've got to decide on how many games we play, if each is within a time limit, if we allow for draws or GG or if there's an overall winner from a best of xx games.

    If we want take into consideration wins, draws, loses, GD, that each team gets to play from each end of court and game lengths being of a worthy time...the football league format is probably the best option.

  • I also think that as much as people 'enjoyed' getting trounced last season, it's no fun for anyone to get slaughtered 18-0. Neither is it that fun to beat a newb team by such a margin.

    Well, but should fun be a primary factor, is it an activity or a sport? It may well be demotivating to be 5 goals down and know you still have ages to play, but with limited scoring you have the situation where a 5-0 win in 2 minutes is the same as a 5-0 win in 15 minutes. I struggle to think of another goal based sport where you limit by goals not time.

  • Well, but should fun be a primary factor?

    Errr.... Didn't really want to get dragged into this one, but fun is the number one reason to do it.

    The reason that we are cutting the league matches from 3 X 15 minutes plus golden goals is cos it wasn't fun.

  • The reason that we are cutting the league matches from 3 X 15 minutes plus golden goals is cos it wasn't fun.
    Just to be a pedant, this is opinion not fact.

    I loved the last league. I also loved the first. And I intend to love the third, no matter what format it takes.

  • What is the problem with the existing rules?

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Winter League III

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