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  • New playstation handheld on the way
    https://www.theverge.com/2023/5/24/23736595/sony-project-q-playstation-handheld-official-showcase

    Remote play device rather than a new PSP / PSV

  • Public opinion about this (comments sections) is really negative.
    I personally resort to ps remote play on my Mac quite often when the tv is otherwise consumed and id much rather have this to chill back with.
    I'll be pre-ordering.

  • I used to love remote playing the PS4 on my old Vita.
    Price depending, Day 1 purchase for me.

  • Decent followup game too
    Fallout New Vegas, Ultimate Edition now free (on Epic)

  • .


    1 Attachment

    • IMG_8876.jpg
  • did lol

  • Really not feeling new Zelda.

    Massive Zelda fan and BOTW is one of my favourite games.

    Picked up a copy and started yesterday.

    Initial shock by graphics and frames (been only playing PS5 for past months).
    Even though I knew it’s gonna look/play like this, it was still a shock.
    Got used to it 2 hours in.

    The whole initial sky area was kinda fun, with some satisfying moments, but the moment I got to mainland Hyrule, everything feels like chore.

    It’s just too much like BOTW.

    The epic dragons, wasp nests, dog chasing its tail, Koroks. All of these and many more discoveries I remember to this day - pure joy interacting and discovering these features.
    However seeing the same stuff completely unchanged in TOTK leaves me completely emotionless and maybe even a bit angry.

    I’m only like 5 hours in and I know there’s lot of secrets and new content to be discovered, but I don’t think I have the will to replay something I have already finished.

  • It’s familiar, but I think the story, quests, puzzles, enemies, bosses, skills are better.

  • And building stuff Minecraft style

  • That’s actually another bit that really bothers me.

    Most people probably love the building aspect, but me with zero creativity/imagination/patience won’t play around with that feature much.

    I loved Minecraft for the exploration aspect, but 50 hours in, I still had 9x9 “house” with bed to sleep in.

  • Most people probably love the building aspect, but me with zero creativity/imagination/patience won’t play around with that feature much

    Amazing how people are wired so differently

    I'm not good at most of the elements of the game, too old and doddery, though I'm happy to keep at it

  • Selling few games for Switch if any interest:

    Mario Kart 8 - £30
    Mario Strikers - £25
    Pokemon Sword - £20
    Pokemon Scarlet - £25

    Also will have og Nintendo Switch with all accessories and carrying case available for sale soon.

  • I'll have a Pokémon, whichever you think is best.

  • Street Fighter 6 time!

  • I like the look of lily and Kimberly, and might try some dj when I get it.
    Can you explain to me the difference in the versions are? I’ve tried to figure out whether they’ll give me access to all the characters coming over the life of the game or just this years?

  • I've been enjoying using the new character Jamie.
    Not really sure about the versions tbh, I just got the base game because I imagine any dlc will end up discounted on Steam

  • All of these and many more discoveries I remember to this day - pure joy interacting and discovering these features.

    However seeing the same stuff completely unchanged in TOTK leaves me completely emotionless and maybe even a bit angry.

    With BotW and TotK, the Zelda games have become the latest instalments of the Assassin's Creed franchise (old school, Ezio era). I'm not even kidding.

    I was skulking around an ancient structure in the Depths and I thought "Hmm, this reminds me a lot of the kind of buildings Desmond and Ezio would skulk around." Then "Hang on, I'm skulking so I can sneak around a corner and take down that guard with a sneaky backstab."

    So...

    BoTW:

    1. You used to be a kick-ass elite warrior, but you wake up in a weakened state.
    2. The tools and skills that made you so kick-ass are missing.
    3. So are some of your key memories.
    4. Relearning those skills and recovering those tools/memories is central to the story.
    5. Among your enemies is a clan with similar skills that has been serving the dark side for many centuries. They send assassins after you. You have a dramatic fight with their boss.
    6. You can gain new tools and skills by exploring hidden structures created by an ancient race.

    I could go on. Anyway...

    TotK:

    1. You start off the deadly warrior you were at the end of the last story, but you are injured, losing your health.
    2. Your tools and skills are also lost.
    3. Relearning those skills and recovering tools/memories are central to the story
    4. Much of the world and gameplay is the same as before, but there are also new areas and skills.
    5. Now you have bombs you can throw at enemies to blow them up, set them on fire, make them attack their comrades or blind them so you can escape or backstab them.
    6. The enemy clan is back. This time they are also seeking the same ancient technologies you are, to place them at the service of the evil you want to defeat.

    Linkio Auditore doesn't sleep around so much, but otherwise it's pretty much the same pattern. If we end up with "The Legend of Zelda: Black Flag", I'm not complaining.

  • Start weak, get stronger, get better shit and some new stuff you didn't have in the previous game while fighting increasingly strong arcane enemies is kinda most video games.

  • This is true for some franchises at least, but there are more direct similarities. Amazingly, I even listed some.

  • Like the metroid and castlevania games.

    zeldoid assainvania

  • Well I've just lost an hour.

  • Hah - me too. Some of the builds are utterly bonkers.

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Video Games

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