It's definitely personal preference, as most people enjoyed Binfinite. I do love good story-driven games. System Shock 2, Deus Ex, Mass Effect, Bioshock 1 etc. It's not that, and I'm not completely hating on Bioshock Infinite, just that there are so many missed opportunities.
My complaints are all with the game design: removing player agency; a completely empty world once the actual game starts; whichever faction I'm fighting feels the same; I'm moved from one scene to another to advance the plot rather than feeling like I'm doing it myself; and levels that involve going all the way down to the basement/back room/whatever and then walking all the way back out with a slightly different scene.
Completely fair enough, I was so hooked in the games that I didn't really notice the way the games advanced you rather than the other way round, as I was so engrossed in the story.
You remind me one moment in the games that felt a touch repetitive where you have to find the person who distributed weaponry for the uprising.
Completely fair enough, I was so hooked in the games that I didn't really notice the way the games advanced you rather than the other way round, as I was so engrossed in the story.
You remind me one moment in the games that felt a touch repetitive where you have to find the person who distributed weaponry for the uprising.