or how about you stop being a pussy and start Bioshock Infinite again except on hard mode.
Why you gotta be so mean and hurtful?
Everything I've heard about the hard mode is that it increases how many bullets it takes to kill bad guys. I hate that kind of 'hard' mode; I'd prefer to have more enemies, better AI, limited resources etc, but it's easier to just increase baddies HP.
And the combat has improved a bit the further on in the game I got. I can't just melee everybody in one hit now but using Charge and a shotgun for up close and a hand cannon at a distance seems to be the obvious solution for everyone.
Perhaps it's merely personal preference that story-driven games aren't your forte?
It's definitely personal preference, as most people enjoyed Binfinite. I do love good story-driven games. System Shock 2, Deus Ex, Mass Effect, Bioshock 1 etc. It's not that, and I'm not completely hating on Bioshock Infinite, just that there are so many missed opportunities.
My complaints are all with the game design: removing player agency; a completely empty world once the actual game starts; whichever faction I'm fighting feels the same; I'm moved from one scene to another to advance the plot rather than feeling like I'm doing it myself; and levels that involve going all the way down to the basement/back room/whatever and then walking all the way back out with a slightly different scene.
I think it could have been done better and I'm disappointed that the franchise has turned into the M. Night Shyamalan of games.
Why you gotta be so mean and hurtful?
Everything I've heard about the hard mode is that it increases how many bullets it takes to kill bad guys. I hate that kind of 'hard' mode; I'd prefer to have more enemies, better AI, limited resources etc, but it's easier to just increase baddies HP.
And the combat has improved a bit the further on in the game I got. I can't just melee everybody in one hit now but using Charge and a shotgun for up close and a hand cannon at a distance seems to be the obvious solution for everyone.
It's definitely personal preference, as most people enjoyed Binfinite. I do love good story-driven games. System Shock 2, Deus Ex, Mass Effect, Bioshock 1 etc. It's not that, and I'm not completely hating on Bioshock Infinite, just that there are so many missed opportunities.
My complaints are all with the game design: removing player agency; a completely empty world once the actual game starts; whichever faction I'm fighting feels the same; I'm moved from one scene to another to advance the plot rather than feeling like I'm doing it myself; and levels that involve going all the way down to the basement/back room/whatever and then walking all the way back out with a slightly different scene.
I think it could have been done better and I'm disappointed that the franchise has turned into the M. Night Shyamalan of games.
But it's cool, Ed. We'll always have Fallout.