I've only just had a quick look at their website, but there's got to be a few questions in how the meta-game is handled. Is there a hierarchy among players so some can command or restrict others? How much advantage can players build up for themselves? Isn't there a trade-off between letting players get stronger, and no-one wanting to fight battles against heavy odds? How are players matched up for battles? How is bad player behaviour managed (sabotage, team-killing, leaking information to the enemy)? What tools are there for planning and coordinating and commanding other players?
I've only just had a quick look at their website, but there's got to be a few questions in how the meta-game is handled. Is there a hierarchy among players so some can command or restrict others? How much advantage can players build up for themselves? Isn't there a trade-off between letting players get stronger, and no-one wanting to fight battles against heavy odds? How are players matched up for battles? How is bad player behaviour managed (sabotage, team-killing, leaking information to the enemy)? What tools are there for planning and coordinating and commanding other players?