The game is 3 hours long! This will force teams to rotate players. Try leaving 3 (star) players on for an hour, whilst the other team is rotating players. They will get killed in the last 30 minutes.
So 3 players play for the first hour until theyve had enough, then we cram the other twelve into 30 minutes? Repeat for the 2nd chukker? And this is fun?
Given that this is a friendly match, it seems an appropriate moment to trial a rule-change that might improve the BM format.
This. BFFCOMM=Experimental polo. Having a minimum amount of court time for every player is about making the game more tactical, not less. Forcing coaches to save their "all star lineup" for maximum impact, rather than leaving them on for long periods is a huge potential improvement. Anyone can hide their weaker players on the bench. Knowing when to use them, and being able to take advantage of opposing teams playing their weaker players, is adding tactical complexity to BM.
So 3 players play for the first hour until theyve had enough, then we cram the other twelve into 30 minutes? Repeat for the 2nd chukker? And this is fun?
This. BFFCOMM=Experimental polo. Having a minimum amount of court time for every player is about making the game more tactical, not less. Forcing coaches to save their "all star lineup" for maximum impact, rather than leaving them on for long periods is a huge potential improvement. Anyone can hide their weaker players on the bench. Knowing when to use them, and being able to take advantage of opposing teams playing their weaker players, is adding tactical complexity to BM.