I had the in-laws round all weekend so didn't get a much of a chance to play :(
So I'm still trying to get to grips with it. I'm not sure if I'm disappointed yet or not.
The physics are identical to GTA (no surprise I suppose) but I think in some ways that's a fault. They don't seem to have been improved upon what has gone before and seeing the fluidity of MW2 (for example) I would have liked a similar feel. The gamplay is also structured like GTA which again is a bit 'tedious' in that I've been there, done that, how about something new?
I think how Oblivion and Fallout 3 - both by the same company and both using the same engine (I think) were completely different in terms of mood and game play. I almost think that RockStar have rested on their laurels and haven't pushed it too far. That said my impression might change with a few hours of play. I did enjoy the hunting stuff to make money.
I am a massive fan of Oblivion and Fallout 3, and of bethesda in general - TES is a fantastic series of games and their work on the Fallout series was nothing short of breath taking, BUT.....
What fucks me off about both games is some of the mechanics that didn't change at all. The conversation system is bad, and the lack of variety in voice acting (in the case of oblivion, quality as well - Sheogorath??! w.t.f. was that.)
In many ways it's only bad because other games have demonstrated how it should be done (mass effect). Still I was disappointed not to see that change between the two games.
I guess what i'm saying is, that sort of stuff is common in the games industry, and it is a valid criticism of all the games in your post. :)
I am a massive fan of Oblivion and Fallout 3, and of bethesda in general - TES is a fantastic series of games and their work on the Fallout series was nothing short of breath taking, BUT.....
What fucks me off about both games is some of the mechanics that didn't change at all. The conversation system is bad, and the lack of variety in voice acting (in the case of oblivion, quality as well - Sheogorath??! w.t.f. was that.)
In many ways it's only bad because other games have demonstrated how it should be done (mass effect). Still I was disappointed not to see that change between the two games.
I guess what i'm saying is, that sort of stuff is common in the games industry, and it is a valid criticism of all the games in your post. :)