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Yeah, I'll download it again at some point.
Give it a few weeks. It seems a combination of the Playstation release process and pressure to have something for the PSVR2 official launch date means the current release doesn't have everything it should for PSVR2. Doesn't have the support for the PSVR2 graphics features that were shown in pre-release videos, for example. Nice upgrades and fixes for PC VR, though.
Still need to re-find my VR legs tbh.
What works for any one person in VR is so hugely personal and distinct - by the very nature of the thing, I suppose. Working out what that is for you (and how much of that you can afford) is a whole process in itself. Then finding how much any given game matches it, or can be adapted to it, is another challenge. I don't argue much with people about their views and choices - when the whole point is immersion, you can't tell somebody else they're wrong about what feels immersive to them. That said, some people's attitudes to it limit their options a lot. There's a niche within the niche of NMS VR players who hate it because "it's not room-scale". Well, it does allow room scale but doesn't fully support it - the HUD doesn't follow you if you walk around your "room", for example. But few games fully support room-scale and even fewer are any good.
Been a while since I sold my Quest so won't be doing anything with too much movement for now to avoid the vomit comet experience.
Ah. I have an iron stomach as far as VR motion is concerned, but there's a bug in the Nautilon submersible where, under some rare conditions, it can bounce uncontrollably on the water surface and that's quite an, um, experience in VR. Some things you can do in the game would also be a challenge for anybody with even mild vertigo. Recently I was creating a structure several hundred metres in the air, extending off the top of a tall building, and I became a little nervous about walking anywhere near the edge. Felt a bit wobbly just walking up a short ground-level flight of stairs for a few hours afterwards.
Back on topic, I'm hearing people saying they're underwhelmed by the current offerings for PSVR2 (their number and quality). But as I said, some people are very fussy and absolutist about this.
No Man's Sky just dropped an update that supports it. Waiting to hear what the PSVR2 players report, but we PC VR players are also seeing benefits.