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  • I remeber being amazed that I could chat shit to my mate who was a few blocks away in country Australia with both of us playing Descent (probs a free version off a magazine?) over the phone lines. He went on to code a commercial Quake reskin (https://gamicus.fandom.com/wiki/Malice_(mod)) and last I heard was working for Nintendo.

    I also remember spending all night trying to get one of our guy's machines connected via coax cable and eventually mind blown we solved it and could play Doom in lan party before the phrase existed. I don't know what was going on but I remember lots of junk food and somethign about UART.

  • Wow, Malice for Quake!

    I had it on a pirate CD full of Quake & Quake II mods that my Ukrainian grandparents bought at a Kyiv market.

    The Ukrainian piracy market was huge, dedicated shops selling professionally pressed, retail packaged warez with printed covers and manuals. Often the games would be modded to translate into Russian, with comedy soviet-era voiceovers for all characters done by a single monotone dude, as was the norm for pirate TV stations out of Poland in the Soviet days that would show Western movies across the border with similarly ridiculous voiceovers.

  • voiceovers for all characters done by a single monotone dude, as was the norm for pirate TV stations out of Poland in the Soviet days

    Still the norm on much Russian TV

  • Yeah, he went on to work with Ratloop and then we kinda lost contact for years when we went to different unis. Last time I bumped into him he'd just finished some racing game on Nintendo. He was always very talented with music and software so ending up writing audio engines and making music for games seems kinda natural.

    We had computer swap meets in Oz and there'd always be dudes selling CDs full of pirate shit. :) We were at one that got busted. That was funny.

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