You are reading a single comment by @boredom and its replies. Click here to read the full conversation.
  • It makes the process faster.

    Having done some 3D modelling (strictly hobby based though) the usual process is:

    • Model the thing you're doing up to the detail level you want it for your game
    • start baking normals/lighting/bumpmaps/textures and optimize it for lower polycount

    Actually being able to completely skip the second step is... huge.
    Now you can completely choose the detail level of a 3d model and don't need to worry how your level of detail or polycount negatively affects the rendertime.

  • Except now we'll probably have games that will be getting close to 1tb. Downloading such a huge game will take days.

    150+gb games are already pretty bad.

About

Avatar for boredom @boredom started