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  • I guess the whole point of the stuff they're talking about is that it make it easier/faster(?) to import models and whatnot? I dunno.

    Impressive tech demo nonetheless - even if it is just Tomb Raider with an animated wingsuit lady.

  • It makes the process faster.

    Having done some 3D modelling (strictly hobby based though) the usual process is:

    • Model the thing you're doing up to the detail level you want it for your game
    • start baking normals/lighting/bumpmaps/textures and optimize it for lower polycount

    Actually being able to completely skip the second step is... huge.
    Now you can completely choose the detail level of a 3d model and don't need to worry how your level of detail or polycount negatively affects the rendertime.

  • Except now we'll probably have games that will be getting close to 1tb. Downloading such a huge game will take days.

    150+gb games are already pretty bad.

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