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There definitely seems to be some optimisations around the process of creating models at various levels of detail. I guess my point was more aimed at the impact of the general increase in graphical fidelity. While it may be easier to create various instances of models of varying levels of detail, the overall poly-count and effort on texturing is also ramping up significantly.
I'm sure there will be some instances of amazing games that look equally amazing (CDPR, Rockstar etc.), I'm just concerned that gameplay and innovation will suffer in most cases.
Maybe I'm just getting old!
I guess the whole point of the stuff they're talking about is that it make it easier/faster(?) to import models and whatnot? I dunno.
Impressive tech demo nonetheless - even if it is just Tomb Raider with an animated wingsuit lady.