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  • Played 10 mins of it last night, picked it up on the basis of the Twin Peaks/X-Files vibe. Enjoying it so far. It's very, very self aware (possibly to the point of putting some people off).

    You could always pick it up on Steam and get a refund before 2 hours of playtime to see if it floats your boat.

    Remember the days when demos were the norm? Those were the days!

    Naturally the controls aren't as well suited as a mouse, but it's as good as can be expected. The d-pads allows quick navigation around the actions which helps.

  • Thanks!

    Not too worried about returning it at that price, and I'm fairly sure I'll get some enjoyment out of it (even if just LucasArts nostalgia). Just need to choose a platform... Maybe I'll get it on Switch and can save it for something to do while traveling.

  • I've basically abandoned playing on anything other than my Switch and Vita. As long as the performance is acceptable, I'd much rather be playing on handheld.

    Also, something I hadn't even thought of until you mentioned controls, apparently you can use the Switch's touchscreen, as mentioned here: https://bagogames.com/thimbleweed-park-switch-review/

    There really isn’t a better way to play Thimbleweed Park than with the port’s full touch screen capabilities. You tap the screen and hold. The game will show all available hotspots, which is a huge help when trying to figure out which objects are interactive. You can swipe with two fingers to skip dialog or Swipe with three and you can skip a cutscene. It’s fast and easy to select items and dialogue options using the touchscreen, and I stopped using the Switch controls early on.

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