-
Even on tablets they don't translate well which is a shame. Already owned them on steam but still thought it would be a worthy spend of 7 quid per game to get the iOS versions a while back. How wrong I was.
Currently about halfway through Rise of the Tomb Raider. I'm certainly enjoying it even if it is a bit grindy. Certainly finding things at early stages of the game that you simple can't access (rope arrows for example) and having to come back to them hours later is a bore. Crafting and skill tree is vaguely satisfying. I skip most of the cut scenes so have no real investment in story. The set pieces are generally fun and seem even placed - i.e. figure out puzzles for a while then have to do some timed exercise out of the blue or risk falling into a chasm. It does look very nice. Sometimes the forced camera takes you out of the moment - i.e. if she's fitting through a gap or looking up at something massive on the horizon but I appreciate the value of it when timed with a more rousing bit of score (particularly on the latter). I enjoyed the early areas where all you had was a bow. As the guns arrive as the game develops I find myself drawn towards running and gunning which doesn't interest me that much and seems not particularly Tomb Raidery.
People were talking about Uncharted being a similar vibe but that's PS only right?
TR2 was the best one. Loved that game. I bought it for my phone but the controls are awful #notmadefortouchscreens