Agri-hazard.
We used to play this when I was a kid - always wanted to find it again.
Basically Monoploy for farmers. My Dad worked in the tyre industry and it seems to have been made by Ford.
"Players buy and sell farms, stock them with sheep, cattle and tractors, grow crops and sell their produce at market. Each completed turn round the board represents a farming year.
The game does not define a fixed set of ending conditions. Players are called on to set a time limit prior to the start of play, with the added condition that all players must finish on reaching the Market square. Presumably the players proceed to the market square after the time limit has expired, as there are no rules encompassing the failure to be on that square at the end of the allotted time."
I remember the money being much higher than Monopoly - probably why we liked it so much. The top farm cost £600,000… The dreaded "Severe weather. Lose all crops." card was a killer.
Agri-hazard.
We used to play this when I was a kid - always wanted to find it again.
Basically Monoploy for farmers. My Dad worked in the tyre industry and it seems to have been made by Ford.
"Players buy and sell farms, stock them with sheep, cattle and tractors, grow crops and sell their produce at market. Each completed turn round the board represents a farming year.
The game does not define a fixed set of ending conditions. Players are called on to set a time limit prior to the start of play, with the added condition that all players must finish on reaching the Market square. Presumably the players proceed to the market square after the time limit has expired, as there are no rules encompassing the failure to be on that square at the end of the allotted time."
I remember the money being much higher than Monopoly - probably why we liked it so much. The top farm cost £600,000… The dreaded "Severe weather. Lose all crops." card was a killer.
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