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  • So. D3 Loot 2.0. Just fired up the game for the first time in about 9 months. Hell level Demon Hunter, 1st Act. Within 5 minutes I found - a Legendary Chest Piece that more than doubled my armour, a rare bow that doubled my damage, and enough rare armour to complete requip him. I no longer takes 10 bolas to kill the average zombie. Looking forward to firing up the rest of my characters now.

    Making a game extremely easy and unrewarding is called making it accessible these days...

    I don't see it as making it easier, it's more about scaling ability with difficulty. All four of my 4 x Lvl 55 D3 characters were getting their asses handed to them by every single group of Elites that they ran into. It was boring and annoying and I didn't have the desire to dip into the AH nor did I have the gear to get the Blacksmith to build anything decent. No progress, no way of getting progress, so I stopped. Why would I keep playing?

    To me, one of the most enjoyable aspects of D2 was the replayability, but I had no desire to start again with D3. The balance was wrong, There was a critical flaw in the game. Now several months later I come back to check out the new balance, and my characters are instantly more capable? Not indestructible, but able to compete. That's called keeping your community happy. I don't have a problem with that. Lots of the D2 patches did similar things around addressing balance, that's why I still played it until D3 was released.

    I have no problem with game getting harder, forcing me to use different approaches, but at least give me a chance to find the equipment to progress.

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