Murphy's_Law
Member since Mar 2014 • Last active Mar 2021Most recent activity
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I can definitely see your argument regarding the balancing in 40k. The game balance is a mess at the moment. The different fractions are hugely out of balance and worst of all, inside a fraction there are millions of ways to set up your army going from "this looks fun, but will probably be a little shit" all the way to "I will probably get kicked out of my friends house if I bring this to a friendly game". And it leaves the problem of balancing the game so that both players have fun in the players hands to 100%.
Before I play a game of 40k (and I only play with friends) we both usually go over the lists we bring, point out anything that might be too weak or strong in the current matchup and try to balance beforehand. That, of course, requires you having learned what is good and bad in any given fraction at the given time. Hugely time inefficient.
We usually try to play more narrative games i.e. a hugely blown up version of a P&P RPG, where we are more focused on telling interesting stories with the miniatures than actually trying to play a game competitively.
Then again, I still love the game in spite of all it's flaws...
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tbh, in my experience Killteam is a bit shit.
It uses the same rules as fullsize warhammer40k then shoves an unnecessary amount of extra rules on top, that make the game much more random and much less controllable.
In the end, killteam comes down way to much on dicerolls and thusly isn't as fun for me.
If you wish to stick to GW Products, maybe give WarCry a try? I played one game so far and loved it, they really thought about making a functioning skirmisher game here, opposed to an "Age of Sigmar LITE". The setting is Fantasy though, so maybe not your pair of shoes?
The models released for WarCry are also absolutely fantastic.@Haino on the other hand, Infinity has had a new Edition recently (N4 if I remember correctly) they hugely reduced the weird nested interactions between rules and streamlined everything. They even have a "beginners ruleset" called "Code One" now, which works as a slightly reduced rulesset but with the same principles which you can use to learn the interactions.
I highly recommend it, as Infinity is in my opinion one of the best and most solid rulesets for skirmishers I know. -
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https://twitter.com/WhiteHouse/status/1349492130578919425
Fuckin' hell. I've heard 5-year-olds read with a more believable tone in their voice...
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...Probably because of the '
I have played before - years ago, but it's been quite a while.
Let's go for... #cuddly
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That is ace! Thousand Sons Sorcerer?
100% agree on that. Communication is key. Who would have thought? ;)