The sticking point always seems to be banning moving screens, this is impossible in my opinion (unless you're going to try and allow momentary screens, but ban sustained screens)?!
Bike polo is a constant game of taking space from one another, moving screens are a fundamental aspect of how each team holds/creates space. You're doing it even as you ride towards the ball with a player behind you, or when you make a pass and push to one side ahead of an opposing player (for example).
That's before you've even considered how we'd ref that kind of ruleset (given where we are currently).
The problem Nick describes was well articulated by James Aufbruch back in the day, the solution is a simple one... more players in a larger space (so the game cannot be as easily reduced to it's bare minimum), or a much, much larger goal (putting the onus on the defending team to get the ball and the retaining team to keep the ball as goals would be much more common... think basketball or water polo where every attack should ideally result in a goal).
The sticking point always seems to be banning moving screens, this is impossible in my opinion (unless you're going to try and allow momentary screens, but ban sustained screens)?!
Bike polo is a constant game of taking space from one another, moving screens are a fundamental aspect of how each team holds/creates space. You're doing it even as you ride towards the ball with a player behind you, or when you make a pass and push to one side ahead of an opposing player (for example).
That's before you've even considered how we'd ref that kind of ruleset (given where we are currently).
The problem Nick describes was well articulated by James Aufbruch back in the day, the solution is a simple one... more players in a larger space (so the game cannot be as easily reduced to it's bare minimum), or a much, much larger goal (putting the onus on the defending team to get the ball and the retaining team to keep the ball as goals would be much more common... think basketball or water polo where every attack should ideally result in a goal).