Thanks chaps. I dunno, I've not had a lot of luck getting the logic reverbs to sit in a mix nicely yet. I'll try playing with some more presets too.
I tend to use two reverbs in a band mix, a hall type verb to give things like drums a sense of largeness, and an ambient one to push instruments back and forward in the mix, make them. I've not quite got a hall reverb to work perfectly yet but as far as ambient verb goes, the Wooden Room 0.2 is absolutely bang on. Incredible sense of real space.
Also I could be teaching you to suck eggs but the tip which made my reverb use much better was a pal of mine who said it's easy to overuse reverb, but for it to be effective, you shouldn't be able ot pick out the reverb itself, as an effect, but just as an enhancer of what's already there. The way we'd check it was put the reverbs up to about where we thought they should be on each track, then turn the volume of the reverb send all the way down to zero. As you bring up the send fader, you should be able to identify a point at which the reverb stops bringing the mix to life, and starts making it deader. For me I was CONSTANTLY pushing it up further than it needed to be and that trick really helped.
I tend to use two reverbs in a band mix, a hall type verb to give things like drums a sense of largeness, and an ambient one to push instruments back and forward in the mix, make them. I've not quite got a hall reverb to work perfectly yet but as far as ambient verb goes, the Wooden Room 0.2 is absolutely bang on. Incredible sense of real space.
Also I could be teaching you to suck eggs but the tip which made my reverb use much better was a pal of mine who said it's easy to overuse reverb, but for it to be effective, you shouldn't be able ot pick out the reverb itself, as an effect, but just as an enhancer of what's already there. The way we'd check it was put the reverbs up to about where we thought they should be on each track, then turn the volume of the reverb send all the way down to zero. As you bring up the send fader, you should be able to identify a point at which the reverb stops bringing the mix to life, and starts making it deader. For me I was CONSTANTLY pushing it up further than it needed to be and that trick really helped.