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  • Deus ex /day of sex:) (and half life) were formative games for me too. Both games pulled you into the narrative and deus ex, more than half life, gave you the ability to decide the fate of the characters and play in a style that suited you somewhere on the spectrum between stealth and all out shooting.

    What really did it for me was that when wounded, you walked with a limp or you dragged yourself along the ground with no legs and remained this way until you could heal your legs. Also unlike MGS, the cutscenes were minimal and most of the plot happened while interating with chsarachters and making choices.

    can't wait for this next one...

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