I think it's because I read a review which said it starts slowly, but the second half of the game is full of some incredible set pieces etc.
I got all the way to the end, still waiting for these set pieces! It felt like I'd somehow missed out a huge chunk of the game.
I think the fact that there was a 3 month gap half way through playing that did the most damage though. All the same i felt that it was very monotonous game play and a bit uninspiring. And not scary enough! After the 70th shadowy figure emerges from behind some boxes you sort of lose the shock factor.
Still i did stick it through to the end, so in that respect it beats bioshock...
I'd read nothing about it (except some vague reference to Twin Peaks) and played it almost entirely at night and in the dark on my own. And went through it over a few nights. The shadowy figures kept my heart pumping right to the end, although it was certainly repetitive (point flash-light, dodge flying axe, point flash-light, shoot, repeat). It really put me on the edge of my seat - to such a degree that at points I was reluctant to explore areas that didn't seem to be the direction that story wanted me to go (unless I was being encouraged to go there with the glowing paint). I may be easily amused though.
I'd read nothing about it (except some vague reference to Twin Peaks) and played it almost entirely at night and in the dark on my own. And went through it over a few nights. The shadowy figures kept my heart pumping right to the end, although it was certainly repetitive (point flash-light, dodge flying axe, point flash-light, shoot, repeat). It really put me on the edge of my seat - to such a degree that at points I was reluctant to explore areas that didn't seem to be the direction that story wanted me to go (unless I was being encouraged to go there with the glowing paint). I may be easily amused though.