Yes, the expansion mania produces strange things. Some of the Carcassonne expansions are very good, but there are two real duds in 'Princess and Dragon' (or whatever it must be called in English) and 'The Catapult'. Both of those include really bad rules and are worth buying only for the additional cards.
With Britannia, I thought that the board design looked remarkably similar to DotC, which (I think) came out shortly afterwards, 1987 perhaps? It's obviously much simpler, though.
The thing is that I've never learned to like or love Carcassonne. It is damn popular here, too, but there's something about the game I just do not get. Could well be I've never learned how to count the points and in that sense am not able to read the game. So I usually turn down offers to play it. Not a problem, thankfully, as we've shitloads of other games to play.
The only thing I do not like is the fact that it's been ages since we played pen-and-paper RPGs. Never have the time to finish the campaign (for Cthulhu by Gaslight) I've been planning for what seems like two aeons.
The thing is that I've never learned to like or love Carcassonne. It is damn popular here, too, but there's something about the game I just do not get. Could well be I've never learned how to count the points and in that sense am not able to read the game. So I usually turn down offers to play it. Not a problem, thankfully, as we've shitloads of other games to play.
The only thing I do not like is the fact that it's been ages since we played pen-and-paper RPGs. Never have the time to finish the campaign (for Cthulhu by Gaslight) I've been planning for what seems like two aeons.