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Well, the caveats of the above are "usually" and "unless they have some particular graphical flaw that triggers you". The Q2 and Q3 are quite different in technical terms, so you could also just borrow a Q3 and see how things go; I wouldn't get my hopes up, though.
The only game I can think of with more options than the Red Matter games is Assassin's Creed: Nexux. But then they had to cope with not only the usual problems but ways for people not to throw up while running along rooftops and diving head first from a church steeple into a haystack.
Probably isn't one. It's not usually a property of specific headsets (unless they have some particular graphical flaw that triggers you) but of the VR experience itself, forcing people to look for games that have snap turning vs smooth turning, teleportation vs smooth movement and so on. I forget which headset you have (Quest?) but you might try Red Matter or its sequel; that game has more VR-specific accessibility options than any other game I've seen. You might find a combination of settings that fixes or mitigates it for you, at which point you'd at least have learned something even if most games aren't so flexible.