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Personally I'm just looking forward to a vr headset that doesn't make me sick
Probably isn't one. It's not usually a property of specific headsets (unless they have some particular graphical flaw that triggers you) but of the VR experience itself, forcing people to look for games that have snap turning vs smooth turning, teleportation vs smooth movement and so on. I forget which headset you have (Quest?) but you might try Red Matter or its sequel; that game has more VR-specific accessibility options than any other game I've seen. You might find a combination of settings that fixes or mitigates it for you, at which point you'd at least have learned something even if most games aren't so flexible.
If I had £1 for every time HL3 was rumoured, I'd have bought the studio, hired every developer in the world, built the game, completed it, shelved it and then denied it ever existed.
And still be minted.
HL2 EP3 is what we really want...