• Is the new thing a useful set of rules that make the game possible to play in real life, or just the licensed artwork? Gwent decks have been around for years, but I do wonder how people actually manage with playing the game and not having huge arguments because some of the mechanics work fine when manged by a computer but really need extra processes to make them work in real life. The issue of spies and other mechanics that put one player's cards in the other player's hand or discard pile is just one example and that issue doesn't even break the game, it just means people may go home with fewer or more cards than they started with.

    Some of the rules aren't even spelled out in the in-game documentation, just enforced by the code. Scope for endless arguments between human players if there isn't a very well-done rulebook to go with it - a reprint of the in-game documentation would be a fail.

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