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  • I tried one but kept getting nailed by a reaper and could never keep the stupid thing powered but that was only at about 400m. Clearly not enough sunlight.

    If by alien base you mean the one that's part above, part below the water line, a location underneath part of that structure is a handly base spot. If you've picked up the power relays, you can position solar panels on bits of the alien base structure that are close to the surface and relay the power down to your base.

    I see I now have the blueprints for a reactor core so I guess that's the games answer.

    One. There's another kind of reactor you can fuel with biomass; doesn't last forever, but you only need it to be powered while you're visiting. The problem with nuclear power is collecting enough fuel, because it's mostly found at lower depths except in one particular location. Thermal power is better than biomass or nuclear, since the power supply is endless, but you really need those relays for those.

    You might consider building one not far from the survival pod, but underwater enough and on the edge of a "cliff" so you can build one of those moon-pool sub docks over the edge. It's hard to get going without at least one base, because bases are so handy for incrementally improving your infrastructure, refuelling (both subs and yourself), and for farming.

    Farming resource is tiresome too...

    It shouldn't be. There's a whole set of resource loops you don't seem to be in. The simplest is looking for tech components, because either those give you extra tech designs or, once you have the full diagram, extra metal. You should be drowning in some resources to the point that your home base/pod area is littered with those floating storage things (at least until you've built bases with enough room for their own storage).

    Mind you, if the things you build keep being destroyed, I guess you don't have that problem.

  • Base was fine... It was me that was getting mauled.

    I like the biomass reactor though it burns through its fuel quickly.
    The heat reactor I haven't got the hang of yet.
    I've only just acquired the nuke option.

    I have found I do over run in one but there's always one thing that isn't.

  • The heat reactor I haven't got the hang of yet.

    You just place the reactor as in/on/near the heat source as you can without being boiled, then you start placing relays. The game shows you if you're placing it near enough to link to the power source (or the last link in the chain); as I recally, by showing the power beam that will become permanent once you place it. No beam, no linky. Once you've placed a relay close enough to any powerable room, you're done. Where there are multiple heat spots (there's a deep underwater are with a whle bunch of them in a very handy place to build) your chain can branch out, tree-form, although sometimes you have to reposition relays till they behave.

    To check how much power a given thermal reactor is giving, you have to get quite close and look at a panel mounted on it, so positioning them with that facing away fromt the heat point is smart.

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