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  • Well doctor, it started when I dreamt I was in a snowstorm in a Minecraft-like world, and wondered what algorithm would be used to control the settling of cubic snowflakes on the landscape...

    If a column of snowcubes start at cell X on a grid, and must each move to a randomly chosen neighbour cell including diagonals, how so you weight the choice so that you end up with roundish, not square snowdrifts?

    When I said 'ratio in terms of pi' I'd assumed there was a simple-ish ratio.

    Thanks for the exact answer @wence !

    I now think a practical way of approximating it would be to draw a bigger version of the original diagram on a grid, and just count squares in the blue and red areas.

  • Arcsin(1/3) is roughly a third (it's 0.339 and lots of other numbers) so I'd you only need an approximate result you could just use that figure. It simplifies things a bit.

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