Were you playing on console? Re interface being clunky. I played first time on pad and didn't find it too bad, but I guess there's a big difference between knowing what you want to do and finding it and needing to explore what you want to do.
And yeah, the large amount of options characters have, and not knowing what is good and what isn't, and how positioning effects those things is the kind of thing I thought people would struggle with. But I guess it's not really any different in other CRPGs I've played so maybe that's part of the genre.
The combat can be (imo) very tactical and interesting, and tense, but it does require you to know somewhat of the opponents' options and your own.
There was a joke I heard about Larian games that basically the entire first playthrough is the tutorial, and you only really know what you're doing on the second playthrough.
Yeah I think this is exactly it - I was playing on PS5 and those character wheels are awkward to get to on stick. I imagine on keyboard it'd reward exploration.
I really love the story and the acting though. I reckon I might give it another bash today.
Were you playing on console? Re interface being clunky. I played first time on pad and didn't find it too bad, but I guess there's a big difference between knowing what you want to do and finding it and needing to explore what you want to do.
And yeah, the large amount of options characters have, and not knowing what is good and what isn't, and how positioning effects those things is the kind of thing I thought people would struggle with. But I guess it's not really any different in other CRPGs I've played so maybe that's part of the genre.
The combat can be (imo) very tactical and interesting, and tense, but it does require you to know somewhat of the opponents' options and your own.
There was a joke I heard about Larian games that basically the entire first playthrough is the tutorial, and you only really know what you're doing on the second playthrough.