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  • Some developers are genuinely inept.

    During the beta phase of a racing sim, I figured out that they'd calculated the time gap to the car ahead as 'how long it would take to reach their current position at your current speed'. The result being a value that varied madly depending on whether you were doing 60kph round a hairpin or 250kph down a straight. Despite my best efforts to explain how wrong this was, it made it to release and was never fixed.

  • I'd noticed it being shit in Zwift races and just riding, but a ghost of a ride means they know the exact time you were at at a specific place. Lazy coding.

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