I’ve heard if you wear it a bit, eventually it’ll reduce
That's said a lot in the VR community, but I'm not sure how widely true it is. People are built differently, evidenced by the wide range of accessibility features VR devs have come up with to address it. The thing is, most of those options work by making it feel less like you're having the experience VR is supposed to be about. Ubisoft have done some innovative things to make Assassin's Creed gameplay work in VR, with a host of optional tweaks for motion sickness sufferers, but all those accessibility options come down to reminding you that you're not actually diving off the top of a cathedral into a haystack or running along the edge of a roof.
That's said a lot in the VR community, but I'm not sure how widely true it is. People are built differently, evidenced by the wide range of accessibility features VR devs have come up with to address it. The thing is, most of those options work by making it feel less like you're having the experience VR is supposed to be about. Ubisoft have done some innovative things to make Assassin's Creed gameplay work in VR, with a host of optional tweaks for motion sickness sufferers, but all those accessibility options come down to reminding you that you're not actually diving off the top of a cathedral into a haystack or running along the edge of a roof.
https://www.youtube.com/watch?v=ArlavrOFpkI