I've tried enabling experimental webgl stuff in Canary but no dice:
WebGL Developer Extensions
Enabling this option allows web applications to access WebGL extensions intended only for use during development time. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
Disabled
WebGL Draft Extensions
Enabling this option allows web applications to access the WebGL extensions that are still in draft status. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
Disabled
Enables Display Compositor to use a new gpu thread.
When enabled, chrome uses 2 gpu threads instead of 1. Display compositor uses new dr-dc gpu thread and all other clients (raster, webgl, video) continues using the gpu main thread. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
I'm using Intel 530 HD onboard graphics and Chrome Canary has stopped rendering webGL stuff.
If I disable hardware acceleration in the browser it works but it's shit slow.
Anyone else seen this issue and have any ideas (other than buying new PC or adding video card) that might fix the issue?
https://webglreport.com/ fails for v1 and v2
https://get.webgl.org/ fails too
I've tried enabling experimental webgl stuff in Canary but no dice:
WebGL Developer Extensions
Enabling this option allows web applications to access WebGL extensions intended only for use during development time. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
#enable-webgl-developer-extensions
Disabled
WebGL Draft Extensions
Enabling this option allows web applications to access the WebGL extensions that are still in draft status. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
#enable-webgl-draft-extensions
Disabled
Enables Display Compositor to use a new gpu thread.
When enabled, chrome uses 2 gpu threads instead of 1. Display compositor uses new dr-dc gpu thread and all other clients (raster, webgl, video) continues using the gpu main thread. – Mac, Windows, Linux, ChromeOS, Android, Fuchsia, Lacros
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