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The whole game is a labour of love by a team that initially pitched it as a Valhalla DLC just to get attention, then fought to get it turned into a full game (which is really what they wanted) before development even started. They didn't receive the same investment as the big RPGs, but they did manage to make a very coherent set of choices on top of an engine designed for something else, which is an achievement only software engineers who have worked in the games industry could really appreciate. It's not the game they could have achieved with more investment, but it's still an amazing accomplishment. They built arguably the best stealth and notoriety mechanics the franchise has ever seen on an engine where those things were notoriously broken, just to mention one win. They even made picking pockets more interesting (and included the option to turn that off, for the haters).
Even if Ubisoft never make another AC game like this, it will be a remarkable balls-out monument to game dev conviction. Alhamdulilah.
We don't get to kill crusaders this time, but you can't have everythiung.
Only done the prologue, but enjoying Mirage. They seem to have really refined and nailed the movement. Not had any of the frustrating movements / climb wrong stuff I had all the time in Valhalla, and that's in the much busier / closer building style of the opening area.