• Thank you! That rat ogre looks amazing with the osl!

    The chapter is a home brew!

    I just finished the dreadnought for a “don’t talk to me or my son again” look

    Some lore on the chapter below:

    The siege haunters are a chapter of space marines who are aligned to the imperium but serve only their own goals.

    Cursed in death, when a member of their ship dies on the battlefield their soul does not go to a chaos demon or to rest in death immediately, but is sent to a suit of power armour aboard the chapters crusade ship. A form of pure psychic and warp energy, it possess the victims sentience and can only be freed by killing the person who slayed them in their mortal body. if the brother fails to do this their soul will be sent to the chaos gods, if they’re successful it will be returned to death and find a final peace. No one knows quite how this occurs, if it is a curse or a pact, exposure to the warp. what is known however, is the duty that these sprits feel obliged to fulfil to ensure their own eternal slumber.

    The chapter itself does not receive orders from the imperium, for they do not understand or approve of their cult and heresy which creates this purgatory. They’re accepted however, due to their lethality and single mindedness in hunting chaos champions across the galaxy. Their existence hidden purposefully in bureaucracy less anyone discovers them and asks for their censure.

    First discovered after a stranded inquisitor vessel, besieged by chaos warriors close to the eye of terra was in great peril. In the final hour, 3 lone astartes in corroded rust coloured armour, seemingly emanating a blue flame from their helmets and bodies, crashed through the hull to eliminate the threat. The surviving members of the inquisitors crew, including that of the the captain assigned to the mission unable to communicate with the haunted spirits, were coldly greeted by haunters neophytes. While much is lost or hidden about this meeting, what is known is this forgotten ship of imperial fists, are now something much different after basking in the glow of the eye of terra for millennia and that anyone and anything that steps foot on that ship is destined to face the same fate.

    Tied only to their crusade ship, the the chapter launches their assaults from here, be it to a rival vessel or planet. Their fighting doctrine is that of gun lines and siege warfare, their armour functional and unadorned with regalia or the symbols of the imperium in case anyone discovers their existence. The armour is treated as if it is a member of the chapter, it is not to be disposed. It is repaired and upgraded with what they find marauding or winning from battles and unlucky rogue traders who happen to stumble into them. they’re unable to receive official provisions from the imperium of course, further than a gift of ultima founding equipment and primaris gene therapy as payment for their saviour of the inquisitors. Everything before and since is through their own acquisitions. Creating a scavenger mentality, reflected in the use of pockets, pouches and trunks which adorn their armour and vehicles. for there is no servators here, only the marines, their cultist neophytes and their haunted suits of power armour, waiting for a death in battle.

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