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I have been tempted from time to time but agree it feels like a find your own fun approach
The game has improved hugely since the early days and, amazingly, all the updates have been free. No paid-for DLCs or microtransactions. But it is a game where you find your own reasons for being there when the (pretty lightweight) main story is done. I played it almost entirely in VR, which they have implemented amazingly well, and I don't think I'd have put in the silly number of hours I did without that extra facet.
My hour of experience was quite grindy and "well you can only play if you know how to"
The game is deliberately designed to require you to learn from experience. Dying in the process is such a common experience that they made a whole expedition out of dying and resurrecting to progress.
(repair a ship by farming these things that are basically impossible to find
Well, the lesson to learn there is that it's almost never worth it to repair a crashed ship beyond the minimum necessary to fly it to the nearest space station and sell it.
I didn't necessarily want it written out for me but it felt a bit of a steep learning curve at a time when that wasn't what I was looking for.
As said, that's a deliberate design decision. It's explained narratively by the main story and is part of the game's atmosphere.
As said It's on Switch now isn't it? I might download - feel I'd get further with it.
I was still playing the game when that update dropped. Back then there were some game features not available on Switch (multiplayer and, if I recall, expeditions) but I don't know if that's changed. But NMS is very well suited to the casual gaming approach.
I was at the point where I was playing entirely in Permadeath mode, building complex bases and factories that few others would see (because most people who try it only play Permadeath just long enough to get the achievement) and that would evaporate if I ever made a silly mistake, when I thought "I used to have a life. Maybe I should go find it". Still, if you ever go back to the game (and venture into Permadeath), do visit Big Gay Al's Big Gay Liquid Explosive Farm; I put a lot of work into it.
I have been tempted from time to time but agree it feels like a find your own fun approach and not sure I have the energy between being basically semi pro at PUBG. My hour of experience was quite grindy and "well you can only play if you know how to": (repair a ship by farming these things that are basically impossible to find, then go to X location to get some of the next things, when you don't have the equipment to survive the atmosphere but no clue given on how to get said equipment etc). I didn't necessarily want it written out for me but it felt a bit of a steep learning curve at a time when that wasn't what I was looking for. It's on Switch now isn't it? I might download - feel I'd get further with it.