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  • I was saying to a friend that in a game like ToTK it's difficult, cause the core of the game is exploration and discovery, and some puzzle solving, combat is kind of secondary (and in my opinion not very good, it's just way too easy), but you can't really create a climax to a game with exploration and discovery, so it uses combat, and it's just disappointing.

    The only specific prep I did for the final fight was make sure I had a decent amount of gloom heart loss restoring items, and I found it just disappointingly easy. I am a really big fan of games without difficulty settings cause I think it allows the developers to dictate the experience they want a bit more, but I kind of wish this game had one.

    Maybe if there is a 3rd game in this sort of BoTW series I'll just wait for master mode to release before I play it. I got the DLC for the first game but I already had 100+ hours in it so I got bored quite quickly. I just don't feel like these kind of games have that much replayability when you already know where most stuff is.

  • but you can't really create a climax to a game with exploration and discovery

    You should try subnautica.

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