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I think the worst thing about the game is being able to pause and heal. It just makes everything arbitrary. Your health in combat is effectively "how many times can I fuck up". Once you are not getting one shot by anything, you can just have so many health items, that you can use with no penalty, that you will eventually just win.
I was going to reply with how much time I wasted between my first and second attempts at the final boss running around gathering truffles & sundelions as a negative point. Then I remembered how many times I got side-tracked with some fun & interesting diversions. I guess even though some of the mainline stuff isn't great, the world in general is interesting enough that.
Obviously there needs to be a story of sorts and a main questline to go with it. But I think I'll actually enjoy playing it more now that I've ticked that off and can just go exploring instead. I definitely found that with BotW.
Though those korok pairs can absolutely get fucked.
Yeah, I have played sections without the sages and apart from when there's a massive amount of enemies, I don't really think they make a huge difference.
I think the worst thing about the game is being able to pause and heal. It just makes everything arbitrary. Your health in combat is effectively "how many times can I fuck up". Once you are not getting one shot by anything, you can just have so many health items, that you can use with no penalty, that you will eventually just win.
Your attacks also just do too much hitstun. It's too easy to quickly combo, knockback, back up, face someone else.
I'm being overly critical here. I enjoyed it a lot, but I feel like it was just shy of being truly great and I think that's a shame.