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  • Yeah it was not exactly a memorable ending.

    I did the same thing with the dragon tears from the get-go.

    Tried the final boss once (the first part was pretty easy to finish in a very passive manner!), figured I needed to spend a bit of time stocking up on weapons, upgraded outfits, food etc. Went completely overboard and beat it with relative ease on the second attempt.

    To be fair I found with BotW also that I had more fun just wandering around after completing the main quest!

    Will probably start another playthrough soon and take things at a bit more of a relaxed pace though

  • I was saying to a friend that in a game like ToTK it's difficult, cause the core of the game is exploration and discovery, and some puzzle solving, combat is kind of secondary (and in my opinion not very good, it's just way too easy), but you can't really create a climax to a game with exploration and discovery, so it uses combat, and it's just disappointing.

    The only specific prep I did for the final fight was make sure I had a decent amount of gloom heart loss restoring items, and I found it just disappointingly easy. I am a really big fan of games without difficulty settings cause I think it allows the developers to dictate the experience they want a bit more, but I kind of wish this game had one.

    Maybe if there is a 3rd game in this sort of BoTW series I'll just wait for master mode to release before I play it. I got the DLC for the first game but I already had 100+ hours in it so I got bored quite quickly. I just don't feel like these kind of games have that much replayability when you already know where most stuff is.

  • I'll just wait for master mode to release before I play it.

    But you'd still have to run through on regular mode to unlock it. Also, I recall BotW's master mode only making a very few things difficult but a lot of things tedious.

    The first game I played while taking a (probably permanent) break from TotK was Horizon: Zero Dawn (on PC - haven't had a Playstation in the house since a burglar relieved me of my PS3). That does have difficulty levels, but also offers much more meaningful variety in how you can choose to do things. Of course, now I'm drumming my fingers waiting for them to release Forbidden West on PC.

  • combat is kind of secondary (and in my opinion not very good, it's just way too easy)

    I think this is my main criticism, once you've got a few sages it just becomes a bit too passive. I'm sure the game does the same tracking of stats that BotW does so it will increase the power of the enemies over time. So I imagine it's designed with the sages in mind, so switching them off will likely not do too much to fix that.

  • but you can't really create a climax to a game with exploration and discovery

    You should try subnautica.

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