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100%. The reliability should come from pushing wounds through. Also devastating wounds shouldn't exist as a thing but that's a rant for later. My big hope for 10th was them removing the amount of exploding 6s, instead that seems to be the crux of the entire design philosophy and I hate it.
Orks seem fun, and very well priced points wise. Better defense now too. They'll run over a lot of armies in record time.
I've not finished building my Ossiarch Bonereapers let alone played a game with them but I really like the models for the Hedonites of Slaanesh and kinda want to start a second AoS army already.
I was hoping to see more anti-vehicle/anti-infantry keywords in general. Like I feel like anti-infantry makes a lot of sense on a Foetid Bloat Drone's fleshmower. Low strength but anti vehicle or anti monster on entropy cannons on a plagueburst crawler would be great.
Ah well, I've been saying for a while if I do get back into 40k I will probably start a new army cause DG don't really suit my playstyle, and with the new lack of restrictions on troop types in lists a full speed waaagh ork list seems like a fun way to go.