• Were you much of a competitive player in 9th? It seems like 10th ed in its current state has split the community quite a lot. Casual players seem to really like it and competitive/tourney players seem to hate it.

  • Yeah I do an event most months and play a game most weeks. 10th is a mess. I have marines, votann, tau and grey knights. Of those only the marines aren't broken in a bad way. There's some good ideas in the core rules but it's like the told the author the write a new edition having never played the game before and someone was describing it to them over the phone. 9th was in a good place and they've chucked 3 years worth of balancing in the bin to arbitrarily change stuff to be slightly worse. My votann are functionally unuseable, Tau have no way to hold objectives and grey knights have not a single thing to hurt a unit over toughness 6 which is great with vehicles now going to toughness 14. They better be releasing some updates soon or I'll actually get round to finishing my AoS army

  • That's fair. In my game with my Death Guard my opponent was playing daemons and had a few high toughness big boys, and nothing I had could get me wounding on better than a 5. Seems a shame none of the death guard daemon engines have anything above strength 10 weapons, but some of the more generic bits like predator annihilator and helbrutes have some high strength weapons.

    I like the overall design philosophy of 10th but it does seem that the indexes aren't particularly well written.

    I play blood bowl competitively and play infinity (badly, but with an aim to be competitive), but mostly play 40k to just throw things at the table and laugh so I really value there being less bloat in the rules, but it does seem they've fucked up a bunch of stuff alongside reducing bloat. It largely won't effect me but does seem short sighted.

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