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That's awesome. I like the idea of a grumpy wall. Skill stats are always fun but as an alternative if that didn't fit you could have advantage/disadvatage introduced? Normal stuff roll one dice, but something that their characther is skilled in they roll two d6 and use the highest number and then opposite for things their character might be less skilled so they pick the lower of the two d6?
Still haven’t got round to DMing a game for mates, but I have recently done some games with my daughters.
They’re 5 and 8 so I went in super simple. I based the game on the Amazing Tales system - they made characters with names, descriptions, and then a few special skills they came up with (‘turn in to a tiger’, ‘climbing quietly’, ‘leaping about’) and then all the rolls were pretty much just a d6 against whatever I decided the difficulty of what they were trying to do was (jump over a poisonous mushroom = No roll, climb over a grumpy wall = 3 or above, etc).
They were A LOT more in to it than I expected. It really seemed to strike a chord with them - they love imaginative play any way - and once they got the hang of the idea that they could control their character, but I controlled the world, they were pretty immersed.
I’m going to gradually tweak my system to introduce more and more ‘game’ into it, and try and find a sweet spot for them. I’ll probably aim for a simple skill stat - roll under or roll over Vs - on the next game.