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I've only done one of the 4 region-specific quests (analogous to the Devine Beasts in BotW). I went on a bit of a shrine-fest and while I've now got around 45 of them, I poured most of those into stamina so am still pretty underpowered.
In terms of weapons, you can try slapping some random monster parts on them to add to the strength. The various skeleton arms are surprisingly strong (and not too weak when attached to a sturdy base weapon).
Also 2 pet peeves of mine so far. BotW trained me to expect a korok under every rock you can pick up, now they're bloody everywhere and no koroks under any of them. Also, I've only got Rito special ability so far, and it's a crap compared to the equivalent BotW one IMO.
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I poured most of those into stamina so am still pretty underpowered.
In BotW, I would alternate the first four boosts between health and stamina, then put everything into stamina until I had about two whole stamina wheels. Reasoning being that high stamina let you do things that were otherwise impossible or very tedious, while coping with low health was pretty easy (until you wanted to pick up that sword, or course). It sounds as if the new abilities (e.g. recall) make high stamina less vital - although also make surviving fights easier as well.
I do not have time to play TotK.
I do not have time to play TotK.
I do not have time... -
I've only got Rito special ability so far, and it's a crap compared to
the equivalent BotW one IMO
I thought that but actually it's quite useful for getting further along the map between shrines by going high and gliding very far very quickly. You can get three bursts on a single stamina wheel.To get the vertical equivalent, just slap a rocket on your shield and aim it. Higher and faster.
I've just completed the fourth sage and tbh they're all a little underwhelming but just having them there to tank for you is very helpful.
One annoyance is that they crowd you and sometimes you can trigger their abilities when you're trying to loot - if that's Tulin then you're sending all of the lootable gear 100ft away in a gust of wind...
I am struggling with Zelda TOTK at the moment.
Mainly because I'm playing as though I have end-game armour and weapons, while attacking the Lurelin pirate camp of Black Bokobkins and Lizalfos.
I am only a few hours of gameplay in, though, and have a total armour of 12, hardly any recipes, and about three weapons with over 10 strength.
I should probably try the main quest at some point.