Picked up and finished Jedi Survivor in spite of my feelings for Fallen Order .
having 100%'d elden ring I felt I was probably in a more amicable mindset for a game like this and I needed something to play to decompress as i've got a big project on at work.
didn't have any of the rage or pure hatred for the new one but having completed it and actually saying out loud "that's it?" when I realised it wasn't just a stepping stone to the actual end game the experience just felt extremely hollow.
the story is bland as fuck and spends a lot of the time feeling un-star wars like despite all the storm troopers and droids everywhere (a bit like playing fortnite I'd imagine with all the star wars character skins). there's a couple of snap your controller in half from rage boss fights dotted around but the difficulty swings from nonexistent to takes a couple of goes for no reason. most of the fights are doable with one try then one will show up that takes like 5 attempt for no reason
game is very linear as you can't reach most of the maps until you unlock the right little macguffin to do the thing. you'll spend ages trying to reach a very obvious place only to find out you dont get to see it until nearly the end game.
boss fights are littered with quick time events AND cut scenes about every 12.5% of the bosses health bars and it drains any enjoyment out of the fight, die, repeat souls-cycle and bosses are all basic bitches who just switch between blockable and unblockable moves that are pretty much identical so there's very little to engage in the fights just block block block dodge, swing twice, repeat, and add an extra dodge to the unblockables when you get to the nest phase of the fight. after 3 attempts I was so over most of the big fights I'd just drop to easy mode and cheese past it in search of something more enjoyable.
traversal feels better this time, turning off health damage from falling deaths also stopped me bursting a blood vessel when there was a tricky sequence that took multiple goes.
the hidden paths and areas all lead to shitty cosmetics that make such a non-impact I found myself not even bothering unlocking the chest I found later on. very EA.
there's sidequests like gardening and collecting fish that have nothing to do with the game at all and yahtzee at zero punctuation nailed it when he said this is them trying to tap into the chilled out games market of stardew valley etc without understanding why people enjoy that stuff and in what context.
finally the end game just feels like they ran out of budget. it's built up throughout the game and you end up walking through a long path with nothing but a couple of things to scan and the boss fight and that's it.
tepid 7/10. it passed the time while waiting for a decent AA/AAA title to come along but just feels phoned in story wise.
Picked up and finished Jedi Survivor in spite of my feelings for Fallen Order .
having 100%'d elden ring I felt I was probably in a more amicable mindset for a game like this and I needed something to play to decompress as i've got a big project on at work.
didn't have any of the rage or pure hatred for the new one but having completed it and actually saying out loud "that's it?" when I realised it wasn't just a stepping stone to the actual end game the experience just felt extremely hollow.
the story is bland as fuck and spends a lot of the time feeling un-star wars like despite all the storm troopers and droids everywhere (a bit like playing fortnite I'd imagine with all the star wars character skins). there's a couple of snap your controller in half from rage boss fights dotted around but the difficulty swings from nonexistent to takes a couple of goes for no reason. most of the fights are doable with one try then one will show up that takes like 5 attempt for no reason
game is very linear as you can't reach most of the maps until you unlock the right little macguffin to do the thing. you'll spend ages trying to reach a very obvious place only to find out you dont get to see it until nearly the end game.
boss fights are littered with quick time events AND cut scenes about every 12.5% of the bosses health bars and it drains any enjoyment out of the fight, die, repeat souls-cycle and bosses are all basic bitches who just switch between blockable and unblockable moves that are pretty much identical so there's very little to engage in the fights just block block block dodge, swing twice, repeat, and add an extra dodge to the unblockables when you get to the nest phase of the fight. after 3 attempts I was so over most of the big fights I'd just drop to easy mode and cheese past it in search of something more enjoyable.
traversal feels better this time, turning off health damage from falling deaths also stopped me bursting a blood vessel when there was a tricky sequence that took multiple goes.
the hidden paths and areas all lead to shitty cosmetics that make such a non-impact I found myself not even bothering unlocking the chest I found later on. very EA.
there's sidequests like gardening and collecting fish that have nothing to do with the game at all and yahtzee at zero punctuation nailed it when he said this is them trying to tap into the chilled out games market of stardew valley etc without understanding why people enjoy that stuff and in what context.
finally the end game just feels like they ran out of budget. it's built up throughout the game and you end up walking through a long path with nothing but a couple of things to scan and the boss fight and that's it.
tepid 7/10. it passed the time while waiting for a decent AA/AAA title to come along but just feels phoned in story wise.