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• #27
spam the thread
Please do, these are really cool.
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• #28
Ha, cheers! Ok here’s some more
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• #29
They're all fantastic.
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• #30
Thanks very much!
I've been gearing up for a while to get some sort of zine together. I have a city setting, some NPCs/creatures and some character backgrounds written, but I've kind of stalled there and never really got it all together in to something more than just text.
One day! :-)
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• #31
Great artwork! Also, unless your friends are significantly less dickish and antagonistic than mine, definitely have a few back up plans to your adventure planned, ha ha.
In the meme posted above, instead of talking to the mysterious robed stranger, my group would rob the tavern and kidnap the goblin.
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• #32
wow! awesome
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• #33
I kind of just about, vaguely, hopefully trust them not to murderhobo the game in to the ground. Fingers crossed.
I think they will want to actually do whatever quest I've prepared, but ive also kept it vague and adaptable as I can (they need to find an item or NPC, but I have no precise location in mind - they can explore and after some encounters etc... oh well done you found it!).
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• #34
Love the drawings, definitely post more when/if you have them!
Hope your group is more like mine than ltc's, our lot rips the lids off every NPC and story we find so we've got a thousand plotlines open at once. I had to use mindmap software to keep track of everything, conspiracy-theorist style
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• #35
To be clear, I'm not the dungeon master. I'm part of the problem.
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• #36
haha! I mean. I'm part of the problem in my groups too :p
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• #37
Here’s some slightly extra dude, jumping about
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• #38
Dynamic! You've got such a lovely style. Are you drawing your players' characters, or your own/NPCs (or both!)? Every so often I hear about people who commission artwork of all the characters in a campaign, then give the artwork to the GM, and I always do an IRL pleadingface. I've got a friend who made crochet versions of all our characters after a campaign finished and gave those to the DM and it was cute asf.
Unrelated, but here's a procedural map generator that some of you might like. I am too controlling for it, but maybe the rest of you are more easygoing, heh.
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• #39
These are just to amuse myself really - they’re not specific characters, although I was intending to eventually do a party of characters to be played.
Procedural map thing looks fun. I’d be tempted to use them as a basis to trace and re-draw actually. I did recently try and get Firefly (adobes beta AI browser thing) to come up with some city maps, but they all looked way too batshit 😄
They’d probably work for some sort of boschian hellscape, very grimdark setting, mind -
• #40
Anyone here played Orbital Blues? Was browsing around Orc's Nest and it took my interest, but all the books are wrapped so couldn't check out any of the internal stuff and there's not loads of info online so can't picture how it would play.
The DnD campaign I've been playing is reaching it's end and inspired by the above I quite want to focus some time on creating something within a new system and setting, may never be played tbf but it looks like pretty much my dream setting.
https://soulmuppet-store.co.uk/collections/orbital-blues
They have a free playtest PDF online that I've downloaded and have been reading through, but just wonder if anyone has played the full game or even just has the book that they've investigated in a bit more detail and can give any info? Or alternatively played Best Left Buried which I believe is the system that Orbital Blues has been built on too?
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• #41
Never played it or BLB but Orbital Blues sounds a lot like Scum & Villainy, a Forged In The Dark game, if you'd like something else to consider :D Similar three-stat build, similar setting, also has Gambits (though not sure if they're used the same way), and Complications (possibly similar to OB's Troubles).
Looks like the big difference might be that S&V (and all FitD games) has a cinematic flashback mechanic. If something is going badly wrong, like your handover to the creepy guys who hired you turns out to be an ambush, you can say "AKSHUALLY earlier on I did this this that and this, and so you see, the urchins I paid a few creds to pop the baddies in the eye with their catapults will allow us to escape safely, probably". It won't always work because it still depends on your dice, but it lets you treat the game like a heist film.
Yes, I just used this response to not at all answer your question and to talk about a totally different thing I like instead, because that is how I roll.
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• #42
Oh think I saw that in Orc's Nest as well. Sounds like it could work as well so will have a look into it over the weekend.
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• #43
Still haven’t got round to DMing a game for mates, but I have recently done some games with my daughters.
They’re 5 and 8 so I went in super simple. I based the game on the Amazing Tales system - they made characters with names, descriptions, and then a few special skills they came up with (‘turn in to a tiger’, ‘climbing quietly’, ‘leaping about’) and then all the rolls were pretty much just a d6 against whatever I decided the difficulty of what they were trying to do was (jump over a poisonous mushroom = No roll, climb over a grumpy wall = 3 or above, etc).
They were A LOT more in to it than I expected. It really seemed to strike a chord with them - they love imaginative play any way - and once they got the hang of the idea that they could control their character, but I controlled the world, they were pretty immersed.
I’m going to gradually tweak my system to introduce more and more ‘game’ into it, and try and find a sweet spot for them. I’ll probably aim for a simple skill stat - roll under or roll over Vs - on the next game.
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• #44
That's awesome. I like the idea of a grumpy wall. Skill stats are always fun but as an alternative if that didn't fit you could have advantage/disadvatage introduced? Normal stuff roll one dice, but something that their characther is skilled in they roll two d6 and use the highest number and then opposite for things their character might be less skilled so they pick the lower of the two d6?
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• #45
That’s a good idea actually. I quite like the dice pool approach (vaguely recall Vampire being like that?).
Edit (cos I had the above typed ages ago but failed to hit send!)
Just did another one with them and just gave them an extra dice for all their special skill rolls. Worked well. They both understood it gave them an advantage, and tried to do stuff that played to their individual strengths. It was fun to see them using some nice teamwork, to bring down a troll (tripwire attempt was calamitous so a last minute bonfire to replicate sunlight froze the troll just at the last minute - phew!) and other stuff.
I won’t spam the thread any more after this, but here’s another couple of characters
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