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• #27
wow facebook finally has a product that kids are interested in!
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• #28
Ha!
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• #30
I think a lot of people (including myself) have made this assumption at some point, as that's how it's sold.
It's quite funny listening to some architects who seem to think they are well placed to cash in on this thing because... 'you need to build things, in a virtual world right? And that's what we do all the time.' The reality of what they've come up with are hugely lacking in ambition in ambition or vision, essentially just a blander extension of their existing brand identity.
https://youtu.be/vGb7HW6hm80
https://www.dezeen.com/2022/03/11/liberland-metaverse-city-zaha-hadid-architects/https://www.dezeen.com/2022/03/02/big-viceverse-metaverse-virtual-office-vice-media/
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• #31
Did you see that episode of Dispatches? Meta give zero fucks about safeguarding, surprise surprise.
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• #32
According to this guy, Decentraland has 978 daily active users (as of April 22)
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• #33
I used to be very interested in the concept of this but got pretty jaded about it all. I think when having an organic conversation between more than 2 people on zoom is still difficult, the tech has a long long way to go before it will feel any good. Minecraft probably already is the metaverse for some people though.
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• #34
I would say that conversation in VR feels far more organic than on zoom. My friends company is trialling it for conference calls and meetings and getting really good feedback from it although many find it an another thing to charge, turn on for specific meetings etc. So some friction to use compared to a laptop
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• #35
I'm amazed that no-one seems to have yet mentioned where the whole concept came from. What started the whole Second Life thing was a book called Snow Crash by Neal Stephenson where the main character is a hacker who has had a hand in creating a VR World known as the Metaverse
It's classic Sci-Fi and a great read. If you haven't read it, I would heartily recommend it.
When Facebook announced their re-branding to Meta, I recognised it immediately.
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• #36
Worth it for the skateboard Kourier alone.
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• #39
That's pretty much on point, they have no idea where to go with this. We did this strange Team Amani spot for Meta and for the metaverse scenes they just went with a bland replica of the real world, you couldn't tell the difference so we had to add some moving lights. They rejected any other concepts that would make the avatars more interesting. It's going to be the same bland corporate shit like Facebook where they don't even allow pseudonyms.
The most exciting idea they had was a virtual conference room to sign contracts in.
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• #41
Semi interesting discussion on it on R4 this morning given Meta's poor earnings report, will shareholders be happy for Zuck to keep dumping than Sony's annual R&D budget in to his metaverse vision that might take years to come to fruition
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• #42
from what I see, it seems like a HUGE gamble on Meta's part. I dont know what their earnings/profits are tbf so dont know what % of profits are diverted to this.
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• #43
Latest episode of the lex friedman podcast with Zuckerberg is worth at least a few minutes to see where meta are going with avatars
https://youtu.be/MVYrJJNdrEg?si=DnUzuIPy54cwqm6i
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• #44
Meta purporting to be training surgeons now. What will they do when the adverts come on?
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• #45
Metaverse: What happened to Mark Zuckerberg's next big thing?
Reality Labs - which as the name suggests is Meta's virtual and augmented reality branch - has lost a staggering $21 billion since last year.
Meta claims it has 300,000 monthly users
Second Life is still going strong! Around 200,000 daily active users.
This NYT article about Horizon is pretty good. Sounds like there are a load of kids in there, even though it's meant to be 18+
https://www.nytimes.com/2022/10/07/technology/metaverse-facebook-horizon-worlds.html