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  • If by "now" you mean with this update, they haven't changed the story but collated all the lore you discover, in one place for you to refer back to. [shrug]

    I don't think it's particularly story-driven and you'd likely be disappointed if you want something with a strong narrative.

    My "sweaty" (+2k hours) take, is that NMS is all about the journey, not the destination: ie it's not about actually getting an S-class this or min/maxing that, it's what you go through to get your S-class this and what you learn min/maxing.

  • it's not about actually getting an S-class this or min/maxing that, it's what you go through to get your S-class this and what you learn min/maxing.

    Very much. But the min/max fetishists are often the loudest faction in any game where it's possible and that's the case with NMS. They obssess about farms that exploit features/glitches to generate the most money in the shortest time in a game where past a certain amount of money how much you have is meaningless. NMS has no endgame and one challenge for anybody is to find things to do after a while, but they take so many shortcuts (player-curated databases of where to find the best stuff, duping, endlessly reloading saves until the RNG gives them what they want) that they max out their stuff in days rather than hundreds of hours. There's no reasoning with most of them; it's an OCD mentality on a par with wild bird egg collecting. Now the manbabies have had their collections devalued.

    The update actually has some pretty good stuff that's going to make the game more replayable and nuanced and also put its eventual EOL date further into the future, but the babies now hate every aspect of it. If they'd actually make good on their threats and just delete the game and leave the player communities, it'd be a much nicer universe for the rest of us, but it seems they're digging in for a war.

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