• PS if anyone with an Apple Silicon Mac is trying to get a Windows program based on OpenGL to work via Parallels, but the OpenGL version supported by Parallels is too old (3.1):

    The latest x64 MSVC versions of the Mesa3D project fix everything. I'm currently running Pixera by AV Stumpfl, which is a Windows x64-only program that demands OpenGL 4.5+, on my M1 Max MBP, and everything works. Bonkers!

    If you'd have told me this was possible before I bought the machine, I'd have been dubious.

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