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Nice. Good luck! I will say he one thing I’d do again was do more blind playtesting, I.e. testing your rule book. We had kids playing the game so knew it wasn’t complicated, but our first edition rulebook meant we had a a fair few questions asking us for rule clarifications, which we sorted in our second edition.
Ah excellent, well done! I'll read through your thread @itsbruce linked to for the history.
I'm very much at the start of the protest. It's an RPG style game with some simple character progression, items, locations, monsters to fight, stuff to collect etc.
I'd been spending a lot of time of developing the theme, but I found that was starting to distract from getting a functioning game together. I was getting bogged down writing flavour text and making up creatures and items and whatnot. I've recently pretty much scrapped the theme I had and decided to use the very established DnD/classic fantasy world temporarily. I figured it's basically all there already and it works very well for RPGs, so I can just concentrate on the mechanics of the game, then go back afterwards and re-theme it to something more interesting and leftfield.
Once ive got it in a playable form, I'll do some play testing with mates and then investigate London Playtest UK. Cheers!