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  • I just picked up the first one in the shop. The case is regular but the disc is Goty, so a little bonus.

    I’ve only played that for about an hour as a reprieve from LoU2. Can see from that how expansive it’s going to be. What’s the learning curve like? The combat with the spells and different attack types was a bit intimidating from the tutorial, but hopefully it gradually becomes second nature.

    LoU2 is brilliant, but gruelling. I’ve played it for at least 30hrs and it feels endless. I think I’m near the end but according to the homescreen I’m at 25%, so hopefully the 100% includes some other playthroughs or I missed a lot of secrets or something. It’s rewarding, but it’s punishing to go from one section where you get swamped by enemies to another. Thankfully there are those sections where you can reliably and satisfyingly pick off the enemies without getting noticed. I think I’m mostly just getting tired of grinding all the crafting items, which I physically can’t stop myself from doing.

    Doom has been a great break from it. Took a little while to get into by comparison, but it’s really fun and reminds me a lot of the playing type of Unreal Tournament.

  • What’s the learning curve like?

    There's a lot to learn and a very wide range of possible play styles, character builds and gear choices. If you play on the easier two difficulty levels you can just hack and slash your way through but it's less satisfying that way (although a lot of people are just there for the story); on the harder difficulty levels, you have be able to put together a coherent combination of gear, build and play style to stand any chance of surviving the boss fights and tougher monsters. There's only one character class, but you can effectively make your character into a mage, alchemist (potions and bombs), high DPS fighter, tank or any number of hybrids. The expansions add even more options. A lot of people find this range of choice very confusing, particularly since the game does nothing to point you in one direction or another in this regard. One argument for starting on one of the tougher two difficulty levels is that you won't progress at all if you don't learn how to make the best out of whatever you have at any stage in the game.

    The chance to use what you learned from your first run properly is a major incentive for replays (the other being the major plot-changing decisions you have to make).

    Or you could just play Gwent.

  • Gwent is a reimplementation of my favourite boardgame ever: Condottiere. I thoroughly recommend picking up a copy if you wanted to play it irl

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