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  • they still seem to be insistent on this nonsense being good game design.

    Ha, so many articles atm about Elden Rings apparent design 'misteps' such as having to drop into a dodgy looking pit for the tutorial at the start. "Why not make it clear that this will be really helpful for new players.?"

    I respect their lack of compromise though as any Souls veteran will agree this game is full of accommodations for noobs, which is good.

    Remember that the huge reputation garnered by the Souls series was built on the games that wasted way more than 5 minutes of games previous time to get back to where you'd reached pre dying (Sen's fortress lols)

    These games evolve a stoic approach to life.

    There is also much written about how DS games have offered help for people with mental health issues.

  • just because they did it a lot before still doesn't make it a good decision. you can find the same criticism of boss run backs all the way through the series. it's never been a good feature. it's there to artificially increase the amount of play time with rote repetition of an incredibly boring part of the game play. the games are a success because of the tough combat a boss run-back does nothing for that.

    with elden ring they've shown that boss fights can be soul-crushingly tough without the need for these cheap tricks. it's current success is testament to that.

    If your enjoyment of the game is dependent on an innate feeling of overcoming pointless hardships outside of the actual gameplay to prove something bigger to yourself then you can just spawn further away and give yourself a nice pat on the back.

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