the rennala boss fight is everything I hate about souls games. they've literally abandoned all of the QoL changes for this one fight. long run to the boss, elevator, boring unnecessary first phase and then boss that just spams ranged attacks non-stop across the arena when their health is below half so it's instakill if you make one misstep and another 5 minutes of your life wasted to get to the point you can try it again.
if this was the overall elden ring experience i would have been playing dying light for the past week instead.
actually winds me up that they still seem to be insistent on this nonsense being good game design. it would be less shit if they just locked the boss door for 5 minutes instead and let you spawn there. least then I can go have a piss and grab a snack from the kitchen while you waste my time unnecessarily
Theres a path to the left of the stairs that skips the giant meaning you only have to fight the wolf. Also do a summon, there's always a bunch of people summoning at the entrance to her fight.
the rennala boss fight is everything I hate about souls games. they've literally abandoned all of the QoL changes for this one fight. long run to the boss, elevator, boring unnecessary first phase and then boss that just spams ranged attacks non-stop across the arena when their health is below half so it's instakill if you make one misstep and another 5 minutes of your life wasted to get to the point you can try it again.
if this was the overall elden ring experience i would have been playing dying light for the past week instead.
actually winds me up that they still seem to be insistent on this nonsense being good game design. it would be less shit if they just locked the boss door for 5 minutes instead and let you spawn there. least then I can go have a piss and grab a snack from the kitchen while you waste my time unnecessarily